Thursday, September 3, 2009

Cages by Peg Kehret

It was so easy. Kit had already been examining the bracelet for several minutes, and everyone else was focused on Marcia - braggy, annoying Marcia, who had gotten the lead in the class play when Kit wanted it, who had a father who was willing to buy her expensive jewelry, who had everything Kit wanted in the world.

Kit slipped the bracelet into her pocket, turned away... and her life changed forever.

She had come to the mall to escape her alcoholic step-father and her too-forgiving mother, to escape her disappointment at not getting a role in the play - but when a heavy hand falls on her shoulder, Kit discovers that she's locked herself into a worse cage.

The police are called, and so is her mother. She has to pay a fine and appear before a court committee. It's the most frightening thing that has ever happened to Kit. Now she's lying to her best friend and to everyone else she knows, scared silly that someone is going to find out what happened, and sure that she's lost every chance at the scholarship she needs to go to college.

But there is a bright side as well - like the hours she spends at the Humane Society petting and playing with the dogs, and the friend she makes there, who teaches her that cages aren't always made of chain links and metal poles... and that sometimes you are the one with the key.

Thursday, August 27, 2009

Strudel Stories by Joanne Rocklin

Mix the dough and spread it thin over the tablecloth, thin enough to see the cloth through it. Then add walnuts and honey, thin sliced apples and warm melted butter, and roll it up carefully. Put it in the oven and let it bake until it is golden and crispy...

...and the whole time, tell stories. Tell about the boy who danced with ghosts and lived. Tell about the girl who found her courage at Ellis Island. Tell about apples that turn to gold, and the greatest moment in baseball. Tell the stories of your family, because as long as you tell them, they will always be a part of you.

When Lori's favorite grandfather dies, it seems like Lori will never smile again. But then her older sister starts making strudel from the recipe Grandpa Willy taught them, and telling the stories just like Grandpa Willy did. And Lori remembers what else Grandpa Willy always told them while he baked: it's the stories that make the strudel sweet, and as long as you tell those stories, your loved ones will never leave you.

Includes two recipes for yummy apple strudel.

Wednesday, August 19, 2009

Mercy Watson to the Rescue by Kate Dicamillo

Mr. Watson is dreaming about driving a really fast car.

Mrs. Watson is dreaming about buttering toast, lots and lots of toast.

And Mercy Watson is dreaming about eating lots and lots of buttered toast.

Which means that when they wake up to a loud Boom! and a loud Crack! - none of them know what is going on.

Mr. Watson thinks they should call the fire department.

Mrs. Watson thinks it's an earthquake.

Mercy Watson thinks she should go check the kitchen for hot buttered toast. And if she can't find any there, maybe she'll go check with the Lincoln sisters next door...

In a series of silly coincidences, Mercy Watson, the darling of her parents' eye, rousts out the firemen, saves the day, and gets to eat a great deal of hot buttered toast. A fun set of simple stories for those just beginning to read chapter books.

Wednesday, August 12, 2009

Alcatraz Versus the Evil Librarians by Brandon Sanderson

First off, I should point out that I am indeed a librarian.

But I’m not one of those evil ones Alcatraz is fighting.

At least I don’t think I am.

Maybe I just haven’t been inducted yet?



Okay, enough with the self-identity philosophy stuff. Back to the point then, yes?

In an effort to prove to you that I am not one of those evil Librarians, I would like to introduce you to this book, Alcatraz Versus the Evil Librarians.

Of course, if I were one of those evil Librarians, I might be handing you this book in order to see how you reacted to it. Then if you seemed interested, I might have to… Cough, cough, ahem. Sorry. Was I saying something?

Back to the point. (Again.) The first thing you should know is: Everything you think you know is wrong.

Okay. Not everything. But most of it is.

For instance, there are three continents out there that you never knew existed, one of them quite large and smack-dab in the middle of the Pacific Ocean. How’s that, eh? Guns and elevators are actually quite primitive – swords and stairs are much more advanced inventions. Glass is the most important substance in the world – you can use it to shoot fire, track people, and even create expanding houses. Special things like Talents and Ocular abilities might seem like magic, but are really quite commonplace and can be very powerful if used correctly.

Oh, and dinosaurs are still alive. They’re British, and quite a bit smaller than the museums make them out to be. Librarian trickery, you know.

Oh, that’s right, you don’t know. Well, Librarians rule the world. (At least the evil ones do; I don’t have anything to do with that, unfortunately.) They have all the power, because they control all the information. At least they do in the Hushlands, which is where you and I live. That’s why Alcatraz Smedry is publishing his autobiography under the pseudonym Brandon Sanderson. It’s so people like you will read it and understand how the world truly is, while the Librarians will think you’re simply reading Fantasy.

Oh, are you going to read it? Oh good, I’m glad to hear that. Hmm? What am I doing? Oh, just pulling out my horn-rimmed glasses, that’s all…

((Highly recommended for older readers, due to the high volume of Truths in this story.))

Wednesday, August 5, 2009

Stinky and Successful: The Riot Brothers Never Stop by Mary Amato

Riot Brothers Rule #1 is: Make something exciting happen every day. That rule is #1 because it is the most important - and third-graders Wilbur and Orville Riot make sure never to break it.

They have a Secret Riot Brother Mission Book where they write down their daily missions (that’s rule #16: You have to write down your mission of the day, because of rule #5: You can’t change your mission in the middle of the day). From rescuing a damsel, to winning the yearly April Fool’s Day contest with their mom, to becoming mad scientists, the Riot Brothers never stop finding creative ways to add laughter and fun to the most ordinary situations.

Remember: The world would be a better place if all children had a roof over their head, food in their stomach, a smile in their heart, and a fake rat in their pocket. –Wilbur and Orville Riot

Wednesday, July 22, 2009

The Five Lost Aunts of Harriet Bean by Alexander McCall Smith

Harriet Bean has always known her father was a little absent-minded. Okay, a lot absent-minded. But that seems to just go with the territory when your father is an inventor, doesn't it? And over the years, Harriet Bean has found ways to deal with her father's cloudy thoughts.

But despite all of her experience, Harriet Bean still finds it hard to believe that her father can have forgotten to tell her about her aunts - her father's five sisters!

It takes some coaxing, several days, and an entire plate of scones, but Harriet eventually learns about Veronica, who was incredibly strong; Japonica and Thessalonika, the twins who could read minds; Majolica, who was alway very bossy; and Harmonica, who sang as sweetly as a nightingale and was a ventriloquist to boot.

Now as you can probably imagine, such exciting descriptions made Harriet Bean determined to meet her aunts (finally!). There's just one problem - her father doesn't know where any of them are! He only has the address for Veronica, and that's 10 years old.

But Harriet Bean isn't going to let that stop her - well, would you?

Wednesday, July 8, 2009

Vampire Island by Adele Griffin

Lexie, Hudson, and Maddy all have the same kind of troubles that you and I do.

Lexie has a deep and near-hopeless crush on Dylan Easterby, the cutest boy in her seventh-grade class. But with her too-long fingers and her love of poetry, she's afraid he'll never like her back.

Nine-year-old Hudson cares about the environment. He cares a lot about the environment. But his attempts to educate his fourth-grade class backfire in a way that gets them all recycling but but doesn't make them very friendly.

And eleven-year-old Maddy is convinced that there is something very strange going on in the house across the street. She's sure the von Kriks are up to something shady; she just hasn't figured out how to prove it yet.

But the three siblings are also different from you and I. Lexie is extremely strong, fast, and agile. Hudson understands what animals are saying, and he can transform into a bat at night. And Maddy is having a hard time sticking to the all-fruit, all-veggie diet her family has been on for the past four years...

Wednesday, July 1, 2009

Jack and the Night Visitors by Pat Schories

An absolutely delightful book, Jack and the Night Visitors is a wordless picture book by Pat Schories. In it, a dog named Jack and his young master receive a visit from some of the friendliest looking aliens you can imagine. Jack’s master is so taken by one of the little aliens he’d like to keep him. Luckily Jack inadvertently frees the little alien and he is able to join the rest of his group to get away in their spaceship.

If you find this book as charming as I did, you will also want to check out Jack wants a Snack, Jack and the Missing Piece, and Breakfast for Jack.

Ms. Schories also illustrates Alyssa Capucilli's easy reader book series featuring the dog Biscuit.

Wednesday, June 24, 2009

Honus & Me by Dan Gutman

For a long while, Joe Stoshack has known there was something special about baseball cards. There's a sort of tingle in his fingers whenever he touches one. It doesn't happen with football cards or basketball cards, or plain old pieces of cardboard - he's checked. Nope, there's something special about baseball cards.

And he just found out what it is.

When old Miss Young - she's over a hundred, but she lives all alone in the house next to Joe and his mom - hires Joe to clean out her attic for $5, she tells him to just throw everything out. He tries not to groan about how much stuff there is as he lugs it all out to the curb - until suddenly one of the boxes breaks and Joe comes face to face with one of the most priceless baseball cards in history - that of Honus "Hans" Wagner.

Suddenly, Joe's got a big dilemma on his hands. He could give the card back to Miss Young - who did tell him to throw everything out and who did say she had no use for money... Or he could keep it, sell it, get $500,000 for it, and bring his family back together. If his parents don't have to fight about money anymore, they don't have to be divorced anymore, do they?

Things only get more complicated when Joe wakes up to find Honus sitting beside his bed, ready to tell him about honesty, being the only ballplayer in 1909 who refused to have his card printed because he thought smoking was bad for kids, and most importantly, baseball.

Wednesday, June 17, 2009

A Dog on His Own by Mary Jane Auch

Humans can't be trusted.

They just can't. They'll let you down every time.

Like this morning, when K-10 is just minding his own business and two guys trick him, trap him, and take him to the animal shelter.

Which, okay. Isn't entirely all that bad. When you're in, you get two squares a day and a comfy place to sleep where no one can sneak up on you. And K-10 has his own patented technique for getting adopted right quick - he's never spent more than one night at a shelter in his life.

But there's something different about this shelter stay. It all starts with Tucker, the old dog in the cage next to K-10. Now, K-10 himself would rather spend as little time as possible with humans, but some dogs aren't like that. Some dogs actually like living with people. Tucker's one of those kind of dogs - and his time at the shelter is nearly up. K-10 might not have any use for humans, but dogs have got to stick together, so he helps Tucker get adopted by, even K-10 has to admit, a pretty nice old guy.

And then there's Pearl, a tough old lady of a black Lab with an escape plan and a sharp tongue. And Peppy, a high-pitched, high-energy Chihuahua who thinks he's bigger than he is. K-10's a loner, a tough guy, a need-nobody, but... he can't leave those two on their own. They'll get eaten alive out there in the world!

Wednesday, June 3, 2009

Zucchini Out West by Barbara Dana

Zucchini loves living with Billy.

Billy is a quiet, shy boy who loves animals. He has a list next to his bed of all of the endangered and threatened animal species in the world. He told Zucchini he wants to help shorten that list, to help save the lives of all of those animals, but he isn't sure yet how to do it.

Right now, Billy has two problems. One is his shyness. He never quite gets the courage to ask people questions, and sometimes he'll talk himself out of doing things because he thinks he'll be stupid.

The other problem is Zucchini. Now, Zucchini is Billy's best friend, but he's also a ferret. He's a small tan ferret with a cold nose, a black mask, and black feet, which is where the problem really starts. There are three different kinds of ferrets in the world, and one of them is endangered: the black-footed ferret. It's one of the rarest mammals in the world, and it's illegal to own one. So if Zucchini really is a black-footed ferret, he and Billy won't be able to stay together anymore.

The only way to know for certain is to ask one of the experts on ferrets. Billy has the chance, on a family vacation, to talk to the scientists who study ferrets and ask them questions about saving endangered animals, about ferrets, and about Zucchini in particular. If only he can pull his courage together...

Wednesday, May 6, 2009

The Westing Game by Ellen Raskin

At 4 o'clock in the afternoon on the day after Halloween, sixteen people gather to hear the reading of the following will. Can you solve the mystery before they do?

I, Samuel W. Westing, resident of Westing County in the fair state of Wisconsin in the great and glorious United States of America, being of sound mind and memory, do hereby declare this to be my last will and testament.

First - I returned to live among my friends and my enemies. I came home to seek my heir, aware that in doing so I faced death. And so I did.
Today I have gathered together my nearest and dearest, my sixteen nieces and nephews (Sit down, Grace Windsor Wexler!) to view the body of your Uncle Sam for the last time.
Tomorrow its ashes will be scattered to the four winds.


Second - I, Samuel W. Westing, hereby swear that I did not die of natural causes. My life was taken from me - by one of you! The police are helpless. The culprit is far too cunning to be apprehended for this dastardly deed. I, alone, know the name. Now it is up to you. Cast out the sinner, let the guilty rise and confess.

Third - Who among you is worthy to be the Westing heir? Help me. My soul shall roam restlessly until that one is found.
The estate is at the crossroads. The heir who wins the windfall will be the one who finds the ...


Fourth - Hail to thee, O land of opportunity! You have made me, the son of poor immigrants, rich, powerful, and respected.
So take stock in America, my heirs, and sing in praise of this generous land. You, too, may strike it rich who dares to play the Westing game.


Fifth - Sit down, Your Honor, and read the letter this brilliant young attorney will now hand over to you.

Sixth - Before you proceed to the game room there will be one minute of silent prayer for your good old Uncle Sam.

Seventh - And now, dear friends, relatives, and enemies, the Westing game begins.
The rules are simple:

  • Number of players: 16, divided into 8 pairs.

  • Each pair will receive $10,000.

  • Each pair will receive one set of clues.

  • Forfeits: If any player drops out, the partner must leave the game. The pair must return the money. Absent pairs forfeit the $10,000; their clues will be held until the next session.

  • Players will be given two days' notice of the next session. Each pair may then give one answer.

  • Object of the game: to win.

Eighth - The heirs will now be paired. When called, go to the assigned table. Your name and position will be read as signed on the receipt.
It will be up to the other players to discover who you really are.

  1. MADAME SUN LIN HOO, cook
    JAKE WEXLER, standing or sitting when not lying down

  2. TURTLE WEXLER, witch
    FLORA BAUMBACH, dressmaker

  3. CHRISTOS THEODORAKIS, birdwatcher
    D. DENTON DEERE, intern, St. Joseph's Hospital, Department of Plastic Surgery

  4. ALEXANDER MCSOUTHERS, doorman
    J. J. FORD, judge, Appellate Division of the State Supreme Court

  5. GRACE WINDSOR WEXLER, heiress
    JAMES SHIN HOO, restaurateur

  6. BERTHE ERICA CROW, Good Salvation Soup Kitchen
    OTIS AMBER, deliverer

  7. THEO THEODORAKIS, brother
    DOUG HOO, first in all-state high-school mile run

  8. SYDELLE PULASKI, secretary to the president
    ANGELA WEXLER, none

Ninth - Money! Each pair in attendance will now receive a check for the sum of $10,000. The check cannot be cashed without the signatures of both partners. Spend it wisely or go for broke. May God thy gold refine.

Tenth - Each pair in attendance will now receive an envelope containing a set of clues. No two sets of clues are alike. It is not what you have, it's what you don't have that counts.

Eleventh - Senseless, you say? Death is senseless yet makes way for the living. Life, too, is senseless unless you know who you are, what you want, and which way the wind blows.
So on with the game. The solution is simple if you know whom you are looking for. But heirs, beware! Be aware!
Some are not who they say they are, and some are not who they seem to be. Whoever you are, it's time to go home.
God bless you all and remember this:
Buy Westing Paper Products!

Wednesday, April 29, 2009

Escape to West Berlin by Maurine Dahlberg

It’s July of 1961, and Heidi Klenk is about to have the worst summer of her life. To start things off, she just found out that her family won’t be going to visit Opa and Oma, her grandparents, on their farm this August like they do every year. Her mom is about to have a baby, so she doesn’t want to travel, and Heidi’s parents won’t let her go alone; they say she’s too young.

Even worse, Heidi’s father is being called a traitor. You see, Heidi and her family live in Berlin, which after World War II was split into two parts – the East, which is Soviet, and the West, which is not. Heidi’s family lives in East Berlin, but her father works in the West, and has since long before the division of the city. Some people in the East think that border-crossers like Heidi’s dad are betraying the East by working in the higher-paying West but receiving the health care and other benefits of the East, and recently the tension has been getting worse and worse.

Now even Heidi’s best friend Petra won’t play with her, and Heidi’s father has been told he must get a job in the East. Their landlord is threatening to evict them, and Heidi’s parents have begun whispering behind closed doors.

And that is worst of all, because above all else, Heidi wants to be treated like the responsible teen she is and not like a child. She wants to be able to ride the train out to Opa and Oma’s on her own, she wants to be able to choose her friends, and she wants to be able to help make the decisions about her family’s life.

But when everything goes wrong all at once, will Heidi be as level-headed and responsible as she thinks she is?

Wednesday, April 15, 2009

Cat Running by Zilpha Keatley Snyder

Fast Cat Kinsley, the fastest runner at Brownwood School. She took first in the Play Day races last year, even though she was only a short skinny fifth-grader then. But she beat out all the boys, even the sixth-grade ones, from Lincoln and Elmwood too.

Cat loves running. It makes her feel free, the way her legs burn and her lungs ache and everything seems to kind of fade away. She can forget about bossy Ellen and teasing Cliff, about frail Mama and stern Father, about the fact that she won't be running in the Play Day races this year...

And that's all Father's fault, and he'd better know it. Every other girl at school will be wearing slacks for Play Day, but Cat will be stuck in a dress, because Father is too old-fashioned and too stubborn and won't pay a dime for anything Cat wants. Won't he feel guilty when Brownwood loses the games and don't get the prize money to buy new gloves and bats for the kids to play with.

But Browntown School does win, and all because of That Zane Perkins. He's a newcomer to school, one of the Okies who set up camp down by Mr. Otis' farm looking for work after the great dust storms out in Oklahoma and Texas chased them out of their homes. He wears shirts and overalls that are patched and worn and too big or too small, and he runs the Play Day races barefoot! Cat's refusing to run because she'd have to wear a dress instead of slacks, and that Zane Perkins runs it barefoot, like he doesn't know any better!

Cat hates that Zane Perkins. She'll hate him 'til the day she dies.

But she doesn't hate little Sammy Perkins. And when Sammy needs them, Cat just might have to team up with that Zane Perkins in a race against time itself...

Thursday, April 9, 2009

Misty of Chincoteague by Marguerite Henry

Have you ever wanted anything so badly that you knew your heart would break if you didn't have it?

That's the way Paul and Maureen feel about the Phantom, one of the wild ponies on Assateague Island. She's a beautiful copper and silver pony with a white map of the United States over her shoulders. Every year, the people of Chincoteague Island hold a Pony Penning Day, rounding up the wild ponies, but every year the Phantom has escaped the round up.

This year, though, it's going to be different. Paul's old enough to help with the round up, and he's determined to bring the Phantom in. And when he does, the brother and sister are going to buy the Phantom and give her a good home - her and her little silver-gold colt, Misty.

The siblings have hard work and a lot to learn along the way: they have to save up the Phantom's hundred-dollar price, deal with the highs and lows of the Pony Penning Day, and then, if they're very lucky, win the trust and cooperation of an independent, tough, thoroughly untamed pony.